Jul 29, 2007, 04:19 PM // 16:19
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#1
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Academy Page
Join Date: Jan 2007
Location: UK - England
Profession: Mo/N
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My ideal difficulty level within GW for my hard upper limit
Heya folks,
The final quest in Sorrow's Furnace is an ideal difficulty for a hard area in my opinion - there is room for different builds, a cool end boss and a puzzle element to the tactics needed.
The elite areas I find are a bit too long winded (I did clear urgoz and wont be doing it again in a hurry!) and having to constantly wait for rangers to lay traps is a bit much for me; along with the very select groups needed I think it is a bit unfair on the other classes
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Jul 29, 2007, 04:36 PM // 16:36
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#2
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Krytan Explorer
Join Date: Sep 2005
Location: The Netherlands
Profession: Mo/Me
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Ok, thank you for sharing
Any point or was that it?
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Jul 29, 2007, 04:44 PM // 16:44
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#3
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Academy Page
Join Date: Jan 2007
Location: UK - England
Profession: Mo/N
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Quote:
Originally Posted by hyro yamaguchi
Ok, thank you for sharing
Any point or was that it?
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hmm it was a bit bloggy wasnt it!
Maybe I should add 'what is your upper limit for difficulty in the game?'
Additional : I do enjoy hard mode for the tyrian campaign
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Jul 29, 2007, 04:51 PM // 16:51
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#4
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Jungle Guide
Join Date: Apr 2005
Location: Hell. AKA Phoenix, AZ
Guild: The Gear Trick [GEAR]
Profession: W/A
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I agree that Sorrow's Furnace is a pretty decent area in terms ofdifficulty and accessibility. I'm hoping that GW:EN will be similar but with better rewards. (who really needs 10k xp? lol )
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Jul 29, 2007, 04:54 PM // 16:54
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#5
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Academy Page
Join Date: Jan 2007
Location: UK - England
Profession: Mo/N
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Quote:
Originally Posted by Miral
I agree that Sorrow's Furnace is a pretty decent area in terms ofdifficulty and accessibility. I'm hoping that GW:EN will be similar but with better rewards. (who really needs 10k xp? lol )
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Maybe some unique items or things like offhands for heros - that would be fun and would leave the farming for the wands :P just an idea but no chance lol
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Jul 29, 2007, 04:59 PM // 16:59
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#6
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Site Contributor
Join Date: Jan 2006
Profession: R/
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Well id rather the reward not be just for heroes:P
I agree that urgoz and other elite missions are way too long.(urgoz is the only one ive actually finished).
DoA seems like a buffed up SF. They both have quests you need to do to get to the harder area.
yay for sf!
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Jul 29, 2007, 05:00 PM // 17:00
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#7
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Jungle Guide
Join Date: Apr 2005
Location: Hell. AKA Phoenix, AZ
Guild: The Gear Trick [GEAR]
Profession: W/A
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I'm hoping we can get skills as quest rewards... thats what I really miss from prophecies...
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Jul 29, 2007, 05:03 PM // 17:03
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#8
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Academy Page
Join Date: Jan 2007
Location: UK - England
Profession: Mo/N
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Quote:
Originally Posted by Miral
I'm hoping we can get skills as quest rewards... thats what I really miss from prophecies...
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Oh yea thats a pont!
and I ment that the offhands can be used by players as well just not many people farm things like mesmer ones so maybe would be nice to have a couple as quest rewards
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Jul 30, 2007, 06:37 AM // 06:37
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#9
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Forge Runner
Join Date: Nov 2005
Location: Among dead bodies.
Guild: The Republic of Sky Pirates
Profession: E/
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I think I read a line from Anet or Gaile that they are going to re-introduce the concept of skills as rewards. Don't ask me for the quote though, I'm too lazy
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Jul 30, 2007, 06:44 AM // 06:44
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#10
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Final Assault was hard with only Prophecies skills. Now, with the power creep from Factions and Nightfall, Final Assault is pathetic...
Back when SF was released, I thought the Forgeman was kinda lame. We don't get to fight him; we just quickly kill some Dwarves and kill some Djinn while he annoys us.
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Jul 30, 2007, 08:28 AM // 08:28
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#11
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Krytan Explorer
Join Date: Jun 2006
Location: Lower Ward, Sigil
Guild: Goda Vos
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Quote:
Originally Posted by prism2525
I think I read a line from Anet or Gaile that they are going to re-introduce the concept of skills as rewards. Don't ask me for the quote though, I'm too lazy
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Correct. PvE-only skills as rewards. And many are in difficult-to-reach locations so you actually have to get a group to go hunt them down.
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Jul 30, 2007, 02:00 PM // 14:00
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#12
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Krytan Explorer
Join Date: Jan 2006
Guild: [TEW]
Profession: N/
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I'd love to be able to select an item from a list of fairly good ones as a reward for a quest. They should really include some weapons collectors who will take tokens from the various factions. That way, instead of just grabbing the sup salvage kit, I'd probably upgrade a hero.
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