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Old Jul 29, 2007, 04:19 PM // 16:19   #1
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Default My ideal difficulty level within GW for my hard upper limit

Heya folks,

The final quest in Sorrow's Furnace is an ideal difficulty for a hard area in my opinion - there is room for different builds, a cool end boss and a puzzle element to the tactics needed.

The elite areas I find are a bit too long winded (I did clear urgoz and wont be doing it again in a hurry!) and having to constantly wait for rangers to lay traps is a bit much for me; along with the very select groups needed I think it is a bit unfair on the other classes
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Old Jul 29, 2007, 04:36 PM // 16:36   #2
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Ok, thank you for sharing

Any point or was that it?
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Old Jul 29, 2007, 04:44 PM // 16:44   #3
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Quote:
Originally Posted by hyro yamaguchi
Ok, thank you for sharing

Any point or was that it?
hmm it was a bit bloggy wasnt it!

Maybe I should add 'what is your upper limit for difficulty in the game?'

Additional : I do enjoy hard mode for the tyrian campaign
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Old Jul 29, 2007, 04:51 PM // 16:51   #4
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I agree that Sorrow's Furnace is a pretty decent area in terms ofdifficulty and accessibility. I'm hoping that GW:EN will be similar but with better rewards. (who really needs 10k xp? lol )
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Old Jul 29, 2007, 04:54 PM // 16:54   #5
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Quote:
Originally Posted by Miral
I agree that Sorrow's Furnace is a pretty decent area in terms ofdifficulty and accessibility. I'm hoping that GW:EN will be similar but with better rewards. (who really needs 10k xp? lol )
Maybe some unique items or things like offhands for heros - that would be fun and would leave the farming for the wands :P just an idea but no chance lol
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Old Jul 29, 2007, 04:59 PM // 16:59   #6
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Well id rather the reward not be just for heroes:P

I agree that urgoz and other elite missions are way too long.(urgoz is the only one ive actually finished).

DoA seems like a buffed up SF. They both have quests you need to do to get to the harder area.

yay for sf!
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Old Jul 29, 2007, 05:00 PM // 17:00   #7
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I'm hoping we can get skills as quest rewards... thats what I really miss from prophecies...
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Old Jul 29, 2007, 05:03 PM // 17:03   #8
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Quote:
Originally Posted by Miral
I'm hoping we can get skills as quest rewards... thats what I really miss from prophecies...
Oh yea thats a pont!

and I ment that the offhands can be used by players as well just not many people farm things like mesmer ones so maybe would be nice to have a couple as quest rewards
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Old Jul 30, 2007, 06:37 AM // 06:37   #9
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I think I read a line from Anet or Gaile that they are going to re-introduce the concept of skills as rewards. Don't ask me for the quote though, I'm too lazy
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Old Jul 30, 2007, 06:44 AM // 06:44   #10
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Final Assault was hard with only Prophecies skills. Now, with the power creep from Factions and Nightfall, Final Assault is pathetic...

Back when SF was released, I thought the Forgeman was kinda lame. We don't get to fight him; we just quickly kill some Dwarves and kill some Djinn while he annoys us.
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Old Jul 30, 2007, 08:28 AM // 08:28   #11
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Quote:
Originally Posted by prism2525
I think I read a line from Anet or Gaile that they are going to re-introduce the concept of skills as rewards. Don't ask me for the quote though, I'm too lazy
Correct. PvE-only skills as rewards. And many are in difficult-to-reach locations so you actually have to get a group to go hunt them down.
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Old Jul 30, 2007, 02:00 PM // 14:00   #12
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I'd love to be able to select an item from a list of fairly good ones as a reward for a quest. They should really include some weapons collectors who will take tokens from the various factions. That way, instead of just grabbing the sup salvage kit, I'd probably upgrade a hero.
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